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Anno 117: Pax Romana is the first new addition to the Anno series since Anno 1800 was released in 2019, and it's absolutely been worth the wait. Overall, it's less flexible than Cities: Skylines and the combat is much simpler than Total War, but the combination is incredibly well-done. It's a fantastic new city-builder from Ubisoft, and fans of the genre will be very happy with this one. There isn't much story here, but that's not expected for the series or the genre. Anno 117 is set in Ancient Rome, making this the earliest historical setting in the franchise...

Players control a purpose-built war clone, sent to fight in ground-based mercenary contracts across the stunning Star Map that covers the planets of New Eden. The story connects to the stories of other games from the EVE universe while also exploring themes such as consciousness transfer and the growing influence of the Deathless Circle. There's no need to have played any of the other games from this series to understand the storylines or enjoy them. The story we've seen so far is a part of the EVE universe, but it also comfortably stands alone. Operation Nemesis focuses on the player's initial deployment as a newly activated vanguard and the moral complexities of their role within the perpetual, never-ending war across New Eden...

Set in the Mars Attack universe, your job is to abduct humans and entertain your fellow Martians with ridiculous and mostly painful human attractions. Build and manage new theme parks with disgusting human attractions for Martian families to enjoy, including zoo enclosures to keep humans as display animals. There is a campaign mode here but it doesn't need anything deep as the game already has its charm. The overall story is pretty entertaining by itself and fits the theme perfectly. A deeper story could be nice, but Mars Attracts follows in the footsteps of classic theme park sim games...

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