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Players control a purpose-built war clone, sent to fight in ground-based mercenary contracts across the stunning Star Map that covers the planets of New Eden. The story connects to the stories of other games from the EVE universe while also exploring themes such as consciousness transfer and the growing influence of the Deathless Circle. There's no need to have played any of the other games from this series to understand the storylines or enjoy them. The story we've seen so far is a part of the EVE universe, but it also comfortably stands alone. Operation Nemesis focuses on the player's initial deployment as a newly activated vanguard and the moral complexities of their role within the perpetual, never-ending war across New Eden...

Set in the Mars Attack universe, your job is to abduct humans and entertain your fellow Martians with ridiculous and mostly painful human attractions. Build and manage new theme parks with disgusting human attractions for Martian families to enjoy, including zoo enclosures to keep humans as display animals. There is a campaign mode here but it doesn't need anything deep as the game already has its charm. The overall story is pretty entertaining by itself and fits the theme perfectly. A deeper story could be nice, but Mars Attracts follows in the footsteps of classic theme park sim games...

Legacy of the Forge sends players back to Kuttenberg, where Henry returns to blacksmithing in an attempt to acquire and repair the legendary burnt-down forge his father spent his youth working as an apprentice. It's a trip down memory lane for our protagonist as he discovers his father's legacy while he also becomes a forge master and helps the people of Kuttenberg with all kinds of smithing requests. The story isn't as detailed as the base game, but there are still 15-20 hours of story to explore and discover. This is a much bigger DLC and it brings repeatable post-main-game content to the series with plenty of new quests...

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